How to Read the List

Colons (:) symbolize conditions; read as 'if (thing before the colon is) true, then (do stuff after colon)’. This is often a percentage chance, but it can be other things as well. Conditions can stack (meaning multiple things have to be true).

Stat increases (or decreases) listed by themselves — such as “+1Pe” — without parentheses mean you ALWAYS gain that stat when eating the corpse (provided any conditions are true).

Stat increases listed in parentheses — like “(+1St)” — have a chance to gain that stat, depending on your current amount in that stat. There is a chart following the corpse list that gives your odds.

All Speed increases work the same way. I listed them in parentheses because they are also harder to gain the higher it is. (There is a speed chart as well.)

Commas (,) separate gains/checks. You gain (or have a chance to gain if there are conditions) everything in the list that's separated with a comma.

Semicolons (;) denote mutually exclusive checks. This means you can only get 1 possibility out of the series… I try to use square brackets to make it more obvious what is in a series.

Poison effects have 2 numbers (unlike other status effects) - the first is how much (Da)mage the poison does and the second is the (Fr)equency that it happens.

Most bad effects will stack on top of others. If you're confused already, and you eat something which confuses you, that amount is added to how many turns you'll stay confused.

Pluses (+) and minuses (-) mean you gain or lose an intrinsic.

'Trains’ means that it trains the stat, so that you have a chance to gain it over time (like being burdened trains strength).

Exclamation points (!) simply mean 'not’.

I added curly brackets to the end of some of the checks to make it more clear what is the highest amount of a stat that can be reached by eating the corpse in question.

Examples

Kobold Shaman: +1Ma, [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], Sickens 20d8
Kobold Shamans always give you +1 Mana when eaten, then there is a 5/25/50 percent chance (depending on the C/U/B status) of gaining 2d3 (average 4) Power points. Then you become sick; you basically lose 1 sickness point every 20 turns so 20d8 * 20 is how many turns you'll be sick for unassisted.

Chaos Viper: (+1Dx), +PoisonResistance, (+1 Speed), Poisons 8d5Da_3d3Fr, Corrupts 10d200
First, you have a chance to gain 1 dex depending on what your dex is already at. Second, you always gain poison resistance. After that you have a chance to gain 1 speed, then you're heavily poisoned (on average it will start out dealing 24 damage every 6 turns, though the fact that it gives poison resistance will weaken the effect instantly). Finally, it corrupts you for an average of 1005 which is about 1 corruption worth.

Ghul: ![ParalyzationResistant]:Paralyzes 2d8
This one is pretty simple. If you are paralyzation resistant, nothing special happens. Otherwise, you're paralyzed for 2d8 turns.

Ettin: [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St = 24]:14.3%:(+1St)] {St up to 25}
Whooo boy; Thomas sure made the giant-folk complicated. The code doesn't actually look like this, but this was the simplest (believe it or not) way I found to display the effect. The curly brackets at the end give you the big picture: An Ettin corpse can raise your strength up to 25, no higher. Every check has a chance to raise your strength depending on what it already is, and the higher it is the less chance you have to raise it. Note also that the stat increases are in parentheses so the actual chance to raise from 24 to 25 is a mere 8%.

Youll see “[Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma” a lot, because that is an effect all spellcasting monsters share.

Corpse Effect List

Ancient Black Dragon: +1Wi, +AcidResistance

Ancient Blue Dragon: (+1Dx), +ShockResistance

Ancient Blue Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+6Dx), (+5Ma), (+5To), (+1Pe), +ShockImmunity, +ShockResistance

Ancient Chaos Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+1Ma), (+1St), +FireResistance, Corrupts 2500

Ancient Dwarf: +6d6PP, +Cursed

Ancient Karmic Dragon: Karmic

Ancient Karmic Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+10Ma), (+10To), Restores PP to Max, Karmic

Ancient Minotaur: -1Wi, 25%:(+1Pe), Confuses 10d3

Ancient Red Dragon: (+1St), +FireResistance

Ancient Stone Beast: Corrupts 3000

Ancient White Dragon: +1To, +ColdResistance

Ankheg: 90%:+AcidResistance

Annis Hag: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +Cursed

Baby Water Dragon: +WaterBreathing

Battle Bunny: Trains St 1, Trains Dx 1, Trains To 1, Train Le -2d4

Black Baby Dragon: +AcidResistance

Black Dragon: +AcidResistance

Black Druid: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, -4Wi, +3Ma, +2Le, +1To, Corrupts 999, Alignment -1000

Black Unicorn: Corrupts [2d2 * 1000]

Blink Dog: +TeleportControl

Blue Baby Dragon: +ShockResistance

Blue Dragon: +ShockResistance

Cat Lord: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+6Dx), +Doomed

Cave Fisher: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance

Chaos Archmage: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +50PP, (+12Ma), Corrupts 5000

Chaos Lizard: Corrupts 10d10

Chaos Rat: Corrupts 2d5

Chaos Spider: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance, Corrupts 20d20

Chaos Viper: (+1Dx), +PoisonResistance, (+1 Speed), Poisons 8d5Da_3d3Fr, Corrupts 10d200

Claw Bug: -2Wi, (+1Dx)

Cobra: Trains To 100

Cooshoo: ![SleepResistant]:Sleep 4d4

Cute Dog: -FateSmiles, -Lucky, +Cursed, +Doomed

Cyclops: [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St = 24]:14.3%:(+1St)] {St up to 25}

Dark Elven Archer: -1To, (+1Dx), +PoisonResistance

Dark Elven Lord: -2To, (+2Dx), +PoisonResistance

Dark Elven Priestess: -1To, (+1Dx), +PoisonResistance

Dark Elven Princess: -2To, (+2Dx), +PoisonResistance

Dark Elven Warrior: -1To, (+1Dx), +PoisonResistance

Dark Elven Wizard: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, -1To, (+1Dx), +PoisonResistance

Dark Orc: (+1St)

Dark Sage: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, NotCursed:DontHaveLiteracySkill:[Gain LiteracySkill = 1d20+19, Blessed:(+1Le)]; ELSE:Cursed:LiteracySkill -5d5

Displacer Beast: Stuns 3d8, Confuses 3d6, LevelAllowsTeleportation:Teleports

Doppleganger King: PlayerIsATroll:50%:+1Stat(Every Stat Individually)

Dwarven Child: +Cursed, +Doomed

Dwarven Elite Guardian: (+1Wi)

Emperor Moloch: -6Dx, (+8To), (+6St), Corrupts 2500, Alignment -666

Ettin: [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St = 24]:14.3%:(+1St)] {St up to 25}

Fairy Dragon: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, Cure Sickness, Confuses 6d10

Fire Beetle: 50%:+FireResistance (No Special Message)

Fire Drake: +FireResistance

Fire Giant King: (+1St)

Fire Giant: 5%:+FireResistance, [[St < 8]:58.3%:(+1St); [St < 16]:57.1%:(+1St); [St < 24]:56.3%:(+1St); [St < 30]:55.6%:(+1St); [St < 32]:11.1%:(+1St); [St < 40]:10%:(+1St)] {St technically up to 40}

Fire Lizard: 10%:+FireResistance (Shiver Message)

Fomorian Giant: 50%:-1Ap, [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St < 30]:14.3%:(+1St)] {St up to 30}

Frost Giant Berserker: 5%:+ColdResistance, [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 24]:58.3%:(+1St); [St = 24]:57.1%:(+1St); [St < 32]:14.3%:(+1St); [St < 35]:12.5%:(+1St)] {St technically up to 35}

Frost Giant Jarl: (+1St)

Frost Giant: 5%:+ColdResistance, [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 24]:58.3%:(+1St); [St = 24]:57.1%:(+1St); [St < 32]:14.3%:(+1St); [St < 35]:12.5%:(+1St)] {St technically up to 35}

Gelatinous Cube: ![ParalyzationResistant]:Paralyze 12d6

Ghul: ![ParalyzationResistant]:Paralyzes 2d8

Giant Ant Queen: 90%:+AcidResistance

Giant Ant Warrior: 90%:+AcidResistance

Giant Ant Worker: 90%:+AcidResistance

Giant Boar: -4Wi, (+2St), (+1To)

Giant Centipede: ![Lvl40 Assassin]:Poisons 2Da_10Fr, 90%:+PoisonResistance

Giant Slug: +AcidImmunity

Giant Spider: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance

Gorgon: ![PetrificationResistant]:((Mana + GoodLuck - BadLuck) / 5000):[+PetrificationResistance, (+1To)]; ELSE:Death!

Great Black Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +1To, +1Wi, +AcidResistance

Great Blue Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+1Pe), (+1Dx) +ShockResistance

Great Karmic Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, Karmic

Great Red Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+1Ma), (+1St), +FireResistance

Great Water Dragon: +WaterBreathing

Great White Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +1Ch, +1To, +ColdResistance

Greater Black Unicorn: Corrupts [3d3 * 1000]

Greater Claw Bug: -6Wi, (+3Dx), (+2 Speed)

Greater Demon: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +Doomed

Greater Moloch: -3Dx, (+2To), (+1St)

Greater Titan: (+1d3St), (+1d3To)

Greater White Unicorn: -FateSmiles, -Lucky, +Cursed, +Doomed, Alignment -8000

Green Hag: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +Cursed

Harpy: ![Muted]:Mutes 20d100

Hill Giant Chieftan: 50%:(+1St)

Hill Giant: [[St < 8]:62.5%:(+1St); [St < 15]:60%:(+1St); [St = 15]:20%:(+1St); [St < 24]:16.7%:(+1St); [St = 24]:14.3%:(+1St)] {St up to 25}

Hill Orc Sergeant: Trains To 300

Hill Orc: Trains To 150

Homonculus: ![SleepResistant]:Sleep 4d4

Hyrda: ![ConfusionResistant]:Confuses 4d6

Imp: ![Lvl40 Assassin]:Poisons 2d3Da_1d4+5Fr

Invisible Stalker: [10%:+Invisibility; 90%:+SeeInvisible]

Jackalwere: Sickens 6d6

Karmic Baby Dragon: Karmic

Karmic Dragon: Karmic

Karmic Lizard: Karmic

Killer Bug: -12Wi, (+6Dx) (+4 Speed)

King Cobra: Trains To 100

Kobold Chieftan: Sickens 20d8

Kobold Shaman: +1Ma, [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], Sickens 20d8

Kobold: Sickens 20d8

Large Kobold: Sickens 20d8

Large Snake: 50%:+PoisonResistance

Large Spider: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance

Least Demon: +Doomed

Lesser Demon: +Doomed

Lightning Lizard: [Blessed:12.5%:+ShockImmunity; ELSE:+ShockResistance]

Master Summoner: Corrupts 2000

Minotaur Emperor: -8Wi, +3Pe, +3St, +3To, Confuses 40d24+60, Corrupts 200d10

Minotaur King: -6Wi, 50%:[(+3Pe), (+2St), (+2To)], Confuses 20d12+30, Corrupts 10d100

Minotaur Lord: -2Wi, 66.7%:(+1Pe), 25%:(+1St), Confuses 10d4

Minotaur Mage: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, -4To, 50%:[(+3Ma), (+3Pe)], Confuses 20d10+20

Minotaur Mazelord: -4Wi, 33%:[(+2Pe), (+1St), (+1To)], Confuses 10d8+10

Minotaur Mazemaster: -3Wi, 33%:[(+1Pe), (+1St) (+1To)], Confuses 10d6

Minotaur: Trains Pe 800, Confuses 5d10

Moloch: -1Dx, (+1To)

Multi-Headed Chaos Dragon: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+10St), (+10To), (+10Ma), (+5Pe), Corrupts 8000

Mutated Batle Bunny: (+1St), (+1To), (+1Dx), -2d4Le

Ogre Emperor: [St < 35]:50%:+1St {St up to 35}

Ogre Guardian: [St < 25]:50%:+1St {St up to 25}

Ogre King: [St < 25]:50%:+1St {St up to 25}

Ogre Lord: [St < 22]:33.3%:+1St {St up to 22}

Ogre Magus: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, 25%:(+1Ma), [St < 22]:33.3%:+1St {St up to 22}

Ogre: [St < 19]:25%:+1St {St up to 19}

Oracle: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (+6Le), -FateSmiles, -Lucky, +Cursed, +Doomed

Orc Butcher: (+1St)

Pit Viper: 50%:+PoisonResistance

Pixie Archer: 25%:+Teleportitis

Pixie: 25%:+Teleportitis

Priest: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, +Cursed, +Doomed

Quasist: ![Lvl40 Assassin]:Poisons 3d2Da_3d3Fr, Sickens 6d6, +Cursed

Quickling Bard: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, (1d5+2 Speed), -25%MaxAge

Quickling King: (1d5+2 Speed), -25%MaxAge

Quickling Lord: (1d4+1 Speed)

Quickling Queen: (1d5+2 Speed), -25%MaxAge

Quickling: (1d3 Speed)

Rabid Dog: ![WearingNecklaceOfRabiesResistance]:Sickens 30d10

Ratling Guardian: Alignment +250

Ratling Rebel: Alignment -1000

Ratling Warlord: Alignment -1000

Rattlesnake: 50%:+PoisonResistance

Red Baby Dragon: +FireResistance

Red Dragon: +FireResistance

Royal Guardian: [![Cursed]:+Cursed; ELSE:+Doomed]

Shadow Troll: -1To, -1NaturalRegen

Shadow Wyrm: [Cursed:5%:+2d3PP; Uncursed:25%:+2d3PP; Blessed:50%:+2d3PP], 16.7%:+1Ma, -2To, (+4Dx)

Snake from Beyond: Corrupts 2000

Spectre: (+1To), Alignment -500

Stone Giant Lord: (+1St)

Stone Giant: [[St < 8]:62.5%:(+1St); [St < 16]:60%:(+1St); [St < 20]:58.3%:(+1St); [St < 24]:16.7%:(+1St); [St < 30]:14.3%:(+1St)] {St up to 30}

Stone Snake: Trains To 500

Swamp Hydra: [![Blind]:[Pe > 10]:0.1%:Sickens 10d3; ELSE:![ConfusionResistant]:[Trains To 5000, Confuses 12d6]

Tarantula: ![Lvl40 Assassin OR Dark Elf]:Poisons 2Da_10Fr, 90%:+PoisonResistance

Titan: (+1St), (+1To)

Troll Berserker: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen]

Troll Chief: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen]

Troll King: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen]

Troll: [Blessed:-1NaturalRegen; ELSE:50%:-1NaturalRegen]

Vampire: (+1To), Alignment -500

Vapor Rat: Corrupts 2d5

Viper: 50%:+PoisonResistance

Water Snake: +PoisonResistance

Wererat: Sickens 6d6

Werewolf King: Sickens 42d6

Werewolf Lord: Sickens 18d6

Werewolf: Sickens 6d6

White Baby Dragon: +ColdResistance

White Dragon: +ColdResistance

White Unicorn: -FateSmiles, -Lucky, +Cursed, +Doomed, Alignment -4000

Wight: (+1To), Alignment -500

Wraith: (+1To), Alignment -500

Zombie: ![Lvl40 Assassin]:Poisons 2Da_8Fr

Possible Gain Odds

Speed Chances

0-119: 100%
120-139: 57.95%
140-159: 15.90%
160-179: 3.88%
180+: 0.78%

Parentheses Stat Chances

(1-21) = 100%
22 - 55%
23 - 58.33%
24 - 55.56%
25 - 100%
26 - 25%
27 - 25%
28 - 100% [These numbers are correct; the internal formula is bugged]
29 - 46.67%
30 - 16.67%
31 - 10%
32 - 6.67%
33 - 4.76%
34 - 3.57%
35 - 2.78%
36 - 2.22%
37 - 1.82%
38 - 1.51%
39 - 1.28%
40 - 1.10%
41 - 0.95%
42 - 0.83%
43 - 0.74%
44 - 0.65%
45 - 0.58%
46 - 0.53%
47 - 0.48%
48 - 0.43%
49 - 0.40%
50 - 0.36%

Monsters Which Never Leave a Corpse

 acid vortex
air demon
air elemental
air grue
ancient sage
animated armor
animated tree
annihilator
arena master
assassin prince
balor
banshee
berserker
berserker emperor
berserker king
berserker lord
berserker prince
big casino guard
black slayer
black wizard
bone golem
brown worm
bunny master
burly adventurer
carpenter
casino guard
chaos brother
chaos eye
chaos knight
chaos mutant
chaos plague bearer
chaos servant
chaos sister
chaos spawn
chaos warlord
chaos warrior
chaos wizard
child
clay golem
cloaked ratling
corpse fiend
corruptor
crime lord
crystal statue
death ooze
demented ratling
diamond golem
djinni
Dorn Beast
dragon turtle
druid
dwarven artificer
dwarven chaos knight
dwarven inn keeper
dwarven mystic
dwarven smith
dwarven weaponmaster
dying sage
earth elemental
ElDeR cHaOs GoD
emperor lich
eternal guardian
eternium golem
eye of destruction
**farmer (no corpse before quest is assigned; 50% after quest is assigned)
fire demon
fire elemental
fire grue
fire vortex
flesh golem
floating eye
fool
ghost
ghost bat
ghost king
ghost librarian
ghost lord
giant dragon turtle
giant rust monster
giant shark
giant turtle
gibbering mouther
goodwife
gray ooze
gray slayer
greater air elemental
greater balor
greater chaos servant
greater earth elemental
greater fire elemental
greater mimic
greater mummy
greater water elemental
green blob
green slime
green worm
gremlin
grizzled gladiator
half-orc bouncer
healer
holy slayer
ice vortex
iron golem
jackal demon
ki-rin
large rust monster
lich
lich king
lightning vortex
living wall
mad carpenter
mad doctor
Mad Minstrel
magebane eye
magedoom eye
malicious doctor
master lich
master mimic
master necromancer
master thief
mimic
mimic hivemind
mummy
mummy lord
necromancer
ochre jelly
old barbarian
old crone
purple worm
ratling dealer
ratling trader
red worm
revenant
rust monster
shadow
shadow centipede
shadow lord
shambling mound
shark
sheriff
shopkeeper
skeletal king
skeletal warrior
skeleton
slow shadow
small dwarf
solar
staring eye
steel golem
steel horror
steel zombie
stone golem
stone grue
stone ooze
stone statue
tiny girl
undead chaos dwarven berserker
vapor rat
village elder
wall beast
water demon
water elemental
water grue
white worm
will o'wisp
writhing mass of primal chaos
yellow ooze