Ancient Domains of Mystery was my first ever roguelike, and later my first foray into Assembly code: with lots of help from Vladimir Panteleev, I was able to dive into ADOM's dissasembled codebase, and discover a bunch of previously unknown things. (And I also found probably two dozen bugs.) I was active in the ADOM Community back in the mid to late 2000′s, but my understanding is that most of this information should still be accurate with modern incarnations of the game?
These sections are the most complete and detailed:
Other nuggets of info in various categories:
- Miscellany
- Alignment
- Spells & Books
- Birth Signs
- Classes
- Combat
- Room Effects & Dungeon Features
- Dwarftown
- Giving Items to Monsters
- HP & PP Regeneration
- Item Destruction
- Luck
- Monster Item Drops
- Monster Spellcasting
- Monster Spell Resistance
- New Character Equipment & Attributes
- Potions
- Races
- Scrolls
- Skills
- Stat Training
- Talents
- Traps
- Wands
- Wilderness
- Wishing
- Kicking
- DD7
- Death Messages
- Known Bugs & Suggestions
Data Dumps (Not mine, but I couldn't find them available elsewhere):
Probably no longer relevant but included for completion's sake:
Other Resources:
- Some Modern Code-dived Information
- Ye Olde ADOM Guidebook (Plenty of inaccuracies e.g. corpse effects, but was the standard resource when I was playing)
Feel free to export this info elsewhere — I'm posting it here to help make sure it doesn't get lost to time. And thanks to anon123 who helped recover this data when my old wiki for it got corrupted, back in the #adom IRC days… (If you dump a lot of this somewhere else, I'd appreciate a link back to my Twitch stream or this website.)